<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[wimantis blog]]></title><description><![CDATA[Coding, linux, cryptos, woodworking, electronics.]]></description><link>https://wimantis.ninja/</link><image><url>https://wimantis.ninja/favicon.png</url><title>wimantis blog</title><link>https://wimantis.ninja/</link></image><generator>Ghost 1.25</generator><lastBuildDate>Thu, 23 Jul 2026 05:23:26 GMT</lastBuildDate><atom:link href="https://wimantis.ninja/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[Three Snapd Bugs Let Any Local User Own Ubuntu — Patch Now]]></title><description><![CDATA[Canonical patched three snapd CVEs on July 21, including two high-severity privilege escalation flaws that hand a low-privilege account full root on default Ubuntu Desktop installs.]]></description><link>https://wimantis.ninja/three-snapd-bugs-let-any-local-user-own-ubuntu-patch-now/</link><guid isPermaLink="false">6a61a27235c95073dc50a5a0</guid><category><![CDATA[AI]]></category><category><![CDATA[Ubuntu]]></category><category><![CDATA[hacking]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Thu, 23 Jul 2026 13:02:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/hero3-9.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/hero3-9.svg" alt="Three Snapd Bugs Let Any Local User Own Ubuntu — Patch Now"><p>On July 21, 2026, Canonical published <a href="https://ubuntu.com/security/notices/USN-8579-1" target="_blank" rel="noopener noreferrer">USN-8579-1</a>, a security notice patching three separate vulnerabilities in snapd — the daemon that manages Snap packages on Ubuntu. Two are rated high severity. One of them turns any local account on a default Ubuntu Desktop install into full root. If you run Ubuntu 22.04 LTS, 24.04 LTS, or 26.04 LTS and haven't updated snapd since July 21, you should do that now.</p>

<h2>CVE-2026-8933: Root From Nowhere</h2>

<p>The most severe vulnerability, <a href="https://blog.qualys.com/vulnerabilities-threat-research/2026/07/21/cve-2026-8933-snap-confine-local-privilege-escalation" target="_blank" rel="noopener noreferrer">CVE-2026-8933 discovered by Qualys</a>, lives in snap-confine, the binary responsible for setting up the sandbox environment before a Snap application launches. During sandbox initialization, snap-confine creates temporary directories and files under <code>/tmp</code> that are initially owned by the calling unprivileged user. A race condition in that initialization window lets an attacker mount a FUSE filesystem over one of those temporary paths and use a symlink to redirect writes to arbitrary files on the system — including files owned by root.</p>

<p>The CVSS 3.1 score is 7.8 (High). The practical impact on a default Ubuntu Desktop installation: a user with a local account and the ability to run any snap can escalate to root. No special privileges, no pre-installed malware — just a race condition and a FUSE mount. The affected releases are Ubuntu 22.04 LTS, 24.04 LTS, 25.10, and 26.04 LTS.</p>

<h2>CVE-2026-15226: Creating Setuid Binaries Through the Seccomp Template</h2>

<p>The second high-severity flaw, found by Zygmunt Krynicki, <a href="https://www.phoronix.com/news/Ubuntu-Snap-Three-More-Vulns" target="_blank" rel="noopener noreferrer">involves snapd's default seccomp template</a> — the syscall filter applied to contained Snap applications. The template failed to block the <code>chmod</code> and related syscalls needed to create executables with the set-user-ID (setuid) bit. A local attacker inside a confined Snap could craft and execute setuid binaries from within the sandbox, escaping snap confinement from a confined root context into an unconfined root context. Affected: Ubuntu 22.04 LTS, 24.04 LTS, and 26.04 LTS.</p>

<h2>CVE-2024-5300: Password Hashes Readable by Sandboxed Apps</h2>

<p>The third vulnerability is rated medium, but its reach is remarkable: it affects <a href="https://www.scworld.com/brief/ubuntu-snap-confine-vulnerability-grants-root-access" target="_blank" rel="noopener noreferrer">every Ubuntu LTS release back to Ubuntu 16.04</a>, a decade of installations. A flaw in snap-confine's filesystem isolation allowed sandboxed Snap applications to read hashed user passwords from the host system. Depending on password strength and hashing algorithm, those hashes are potentially crackable offline.</p>

<h2>How to Fix It</h2>

<p>All three CVEs are patched in the snapd update released on July 21. On any affected Ubuntu release, updating is a two-step process:</p>

<pre><code>sudo apt update
sudo apt install --only-upgrade snapd</code></pre>

<p>You may need to restart the snapd service or reboot for the new snap-confine binary to take effect. The patches apply to Ubuntu 16.04 (via extended security maintenance), 22.04 LTS, 24.04 LTS, 25.10, and 26.04 LTS.</p>

<h2>The Broader Snap Security Picture</h2>

<p>This is not the first significant snap-confine vulnerability — a similar race-condition privilege escalation chain, <a href="https://ubuntu.com/security/CVE-2026-3888" target="_blank" rel="noopener noreferrer">CVE-2026-3888</a>, was patched earlier this year. The pattern suggests that the snap confinement model — which combines seccomp filters, AppArmor profiles, and the snap-confine binary — has attack surface that is proving difficult to fully audit. For shared Ubuntu environments (lab servers, cloud instances with multiple users, developer workstations shared by a team), the calculus is straightforward: update immediately, and treat any local account as a potential privilege escalation vector until you do.</p>
]]></content:encoded></item><item><title><![CDATA[The EU Just Forced Google to Share Android's AI Keys With Claude, ChatGPT, and Mistral]]></title><description><![CDATA[Two binding DMA rulings adopted July 16 require Google to give rival AI assistants the same 11 Android system privileges Gemini holds — and to share search ranking data starting in 2027.]]></description><link>https://wimantis.ninja/the-eu-just-forced-google-to-share-androids-ai-keys-with-claude-chatgpt-and-mistral/</link><guid isPermaLink="false">6a61a27235c95073dc50a59c</guid><category><![CDATA[AI]]></category><category><![CDATA[Android]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Thu, 23 Jul 2026 09:37:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/hero2-9.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/hero2-9.svg" alt="The EU Just Forced Google to Share Android's AI Keys With Claude, ChatGPT, and Mistral"><p>For years, Gemini has had a structural advantage on Android that no competitor could match — not through product quality, but through privileged API access baked deep into the operating system. On July 16, 2026, the <a href="https://www.euronews.com/my-europe/2026/07/16/eu-orders-google-to-share-search-data-open-android-to-ai-rivals-competitors" target="_blank" rel="noopener noreferrer">European Commission adopted two binding Digital Markets Act decisions</a> that begin dismantling that advantage. By mid-2027, Claude, ChatGPT, Mistral, and other rival AI assistants will have legally enforceable access to the same 11 Android system features that Gemini uses today.</p>

<h2>The Eleven Features That Were Off-Limits</h2>

<p>The DMA decisions are specific. Google must grant competing AI assistants access to voice-trigger responses (the same hook that lets users summon Gemini by voice), background app control, contextual awareness from sensors and other installed applications, cross-app task completion (ordering a ride, replying to a message, retrieving location history from another app), and system search integration.</p>

<p>These aren't cosmetic features. They are the substrate that makes a mobile AI assistant genuinely useful — the ability to act across the device rather than just answer questions in a sandboxed chat window. <a href="https://www.techspot.com/news/113157-eu-forcing-google-give-rival-ai-assistants-same.html" target="_blank" rel="noopener noreferrer">Without them, every third-party assistant on Android has been structurally hobbled</a> relative to Gemini, regardless of underlying model quality.</p>

<h2>The Search Data Mandate</h2>

<p>The second ruling is equally significant. Starting January 2027, <a href="https://9to5google.com/2026/07/16/eu-dma-google-search-data-android-access-decisions/" target="_blank" rel="noopener noreferrer">Google must share anonymized query, click, and ranking data</a> with rival search engines and AI chatbot providers. This is the dataset that makes Google Search useful for AI training and grounding — the same data that has given Google's AI products a fundamental information advantage. By mandating its disclosure (anonymized), the Commission is trying to create a more level playing field for AI assistants that rely on current, high-quality search signals.</p>

<h2>The Timeline</h2>

<p>The rollout is structured and phased. By September 2026, Google must provide template license agreements and test data samples to interested rivals. Pricing offers for search data must be finalized by January 2027, when data sharing begins. The full 11-feature Android access unlocks in August 2027, targeting Android 18. <a href="https://android.gadgethacks.com/news/eu-orders-google-to-open-android-to-rival-ai-apps-by-2027/" target="_blank" rel="noopener noreferrer">Non-compliance carries fines of up to 10% of global turnover</a>, with repeat violations escalating to 20%.</p>

<p>Google has raised privacy concerns, arguing that sharing search data and granting deep device access to third-party assistants introduces risks. The Commission's position is that those concerns do not justify the current structural lock-in.</p>

<h2>Who Wins</h2>

<p>The immediate beneficiaries are obvious: Anthropic's Claude, OpenAI's ChatGPT, and France's Mistral will be able to compete on Android with access to the same hooks as Gemini. For users, the practical effect is that your default AI assistant becomes a real choice rather than a default-by-design.</p>

<p>The longer-term implication is more interesting. If rival assistants gain meaningful traction on Android with equivalent system access, the product differentiation shifts entirely to model quality, user experience, and trust. That is a competition Gemini is not guaranteed to win — and Google knows it.</p>
]]></content:encoded></item><item><title><![CDATA[AMD Bets $5 Billion on Anthropic — and Hands It 2 Gigawatts of the World's Fastest AI Chips]]></title><description><![CDATA[AMD's $5B equity commitment and 2GW of Instinct MI455X GPUs make Anthropic its single largest customer — and a direct challenge to NVIDIA's AI data-center dominance.]]></description><link>https://wimantis.ninja/amd-bets-5-billion-on-anthropic-and-hands-it-2-gigawatts-of-the-worlds-fastest-ai-chips/</link><guid isPermaLink="false">6a61a27135c95073dc50a599</guid><category><![CDATA[AI]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Thu, 23 Jul 2026 06:14:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/hero1-9.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/hero1-9.svg" alt="AMD Bets $5 Billion on Anthropic — and Hands It 2 Gigawatts of the World's Fastest AI Chips"><p>AMD's biggest strategic bet just landed — and it's not on gaming CPUs or consumer graphics. On July 22, 2026, at its annual <a href="https://www.techtimes.com/articles/321257/20260722/amd-advancing-ai-2026-opens-zen-6-venice-helios-open-ai-rack-bet.htm" target="_blank" rel="noopener noreferrer">Advancing AI 2026 event</a> in San Francisco, AMD announced it will <a href="https://newsroom.amd.com/news/amd-anthropic-strategic-partnership/" target="_blank" rel="noopener noreferrer">invest up to $5 billion in Anthropic</a> while simultaneously supplying it with 2 gigawatts of its most powerful AI accelerators. The deal is the largest single hardware and equity commitment in AMD's history — and a direct declaration of war against NVIDIA's stranglehold on AI data centers.</p>

<h2>What Was Actually Announced</h2>

<p>The partnership has two interlocked parts. First, Anthropic will deploy <a href="https://ir.amd.com/news-events/press-releases/detail/1292/amd-and-anthropic-announce-strategic-partnership-to-deploy-up-to-2-gigawatts-of-amd-instinct-mi450-series-gpus" target="_blank" rel="noopener noreferrer">AMD Instinct MI455X GPUs inside AMD Helios rack-scale solutions</a>, paired with Zen 6 EPYC Venice server CPUs and AMD Pensando networking, all running on the ROCm software stack. Deployment of the first gigawatt begins in the first half of 2027, with the second following thereafter. At current data-center build rates, 2 GW of AI compute is a material fraction of what the largest cloud providers operate globally.</p>

<p>Second, <a href="https://www.cnbc.com/2026/07/22/amd-anthropic-ai-chip-investment.html" target="_blank" rel="noopener noreferrer">AMD commits up to $5 billion in equity investment in Anthropic</a>, contingent on milestones. This is not a token gesture — it puts AMD in the same investor tier as Amazon, Google, and Spark Capital. In exchange, Anthropic's Claude models will be used to accelerate AMD's own ROCm software development and optimize workloads for Instinct GPUs, embedding Claude into AMD's engineering pipeline at scale.</p>

<h2>Why This Matters for the GPU Market</h2>

<p>Anthropic has historically built its infrastructure primarily on Google TPUs and AWS Trainium. The scale of this AMD commitment signals a meaningful diversification away from both — and a bet that AMD's Helios rack architecture and MI450 series can compete with NVIDIA's Blackwell Ultra systems for frontier AI training and inference workloads.</p>

<p>AMD's MI455X, which anchors the Helios rack, carries <a href="https://www.tomshardware.com/tech-industry/amd-to-supply-anthropic-with-2-gigawatts-of-instinct-mi450-gpus" target="_blank" rel="noopener noreferrer">31 terabytes of HBM4 memory</a> and was unveiled at the same Advancing AI event. That memory capacity is the headline figure — interconnect bandwidth and memory per accelerator are where frontier model training lives or dies, and AMD is clearly positioning Helios as a Blackwell GB300 alternative at rack scale.</p>

<h2>The ROCm Problem — and Whether Claude Can Fix It</h2>

<p>AMD's biggest persistent weakness isn't hardware; it's software. NVIDIA's CUDA ecosystem has a decade of optimized kernels, tooling, and institutional knowledge that ROCm has never fully closed. By enlisting Anthropic's own engineers — and Claude — to work on ROCm optimization as part of the deal, AMD is trying something unusual: using AI to accelerate the AI software stack that makes AI hardware viable.</p>

<p>Whether Claude can meaningfully close the CUDA gap faster than AMD's own teams could alone remains to be seen. But the strategy is coherent: Anthropic has more incentive than almost anyone to make AMD hardware perform well, and now it has a financial stake in ensuring that outcome.</p>

<h2>The Bigger Picture</h2>

<p>This deal comes the same week AMD shipped EPYC Venice — the first x86 server CPU on TSMC's 2nm process — and positions AMD as a credible full-stack AI infrastructure play for the first time. If the MI455X can train and serve frontier models reliably at scale, and ROCm continues closing the software gap, the GPU market stops being a NVIDIA monopoly and becomes a genuine two-horse race. This is the starting gun.</p>
]]></content:encoded></item><item><title><![CDATA[Elon Musk Says He'll Open-Source All of X — Believe It When the Repo Lands]]></title><description><![CDATA[On July 15, Elon Musk announced plans to fully open-source X's entire codebase, with independent auditors to verify production code matches what's published. The FOSS community is sceptical — and has good reasons to be.]]></description><link>https://wimantis.ninja/elon-musk-says-hell-open-source-all-of-x-believe-it-when-the-repo-lands/</link><guid isPermaLink="false">6a60521e35c95073dc50a590</guid><category><![CDATA[AI]]></category><category><![CDATA[misc]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Wed, 22 Jul 2026 00:41:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/img3.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/img3.svg" alt="Elon Musk Says He'll Open-Source All of X — Believe It When the Repo Lands"><p>On July 15, Elon Musk posted on X that the platform's entire codebase will be released as open source — "no exceptions," he wrote, pending an internal security review. If completed, X would become the first major social media platform to fully open-source its software.</p>

<p>The plan has an unusual detail: Musk said the release would be accompanied by independent third-party auditors who can verify that the published code matches what's actually running in production. That clause is a direct response to the criticism that corporate open source announcements are often theater — companies publish a cleaned-up snapshot that bears little resemblance to their actual deployment.</p>

<h2>What's already been released</h2>

<p>X previously released its "For You" recommendation algorithm in 2025, after Musk made similar commitments about algorithmic transparency following his acquisition of the company. That release was partial: the code for ranking was published, but the complete pipeline — including the data pipelines and infrastructure that feed it — was not. Critics noted that without the data, the code alone was insufficient to independently verify how content was ranked.</p>

<p>The broader codebase commitment is a larger claim. X's backend handles hundreds of millions of concurrent users, real-time search indexing, media storage, and advertising infrastructure. Open-sourcing the full stack would expose architecture decisions, security assumptions, and business logic that competitors could study. It would also invite scrutiny of practices around content moderation, data handling, and account management that X has kept opaque.</p>

<h2>The scepticism is earned</h2>

<p>The FOSS community's reaction has been restrained. <a href="https://fossforce.com/2026/07/elon-to-open-source-xs-codebase-believe-it-when-git-happens/" target="_blank" rel="noopener noreferrer">FOSS Force's headline — "Believe It When Git Happens"</a> — captures the prevailing mood. Musk has a documented history of announced-but-delayed open source moves. The Tesla Full Self-Driving codebase was pledged to be open sourced in 2022; it has not shipped. The security review is an open-ended condition with no stated timeline.</p>

<p>There is also a practical question: even if the code ships, maintaining a truly open repository for a platform of X's scale requires ongoing engineering resources. Open sourcing is not one-time work; it creates audit trails, community expectations, and support obligations. Few companies have sustained that commitment at this scale.</p>

<h2>Why it would matter if true</h2>

<p>Setting aside the scepticism: a genuinely open, auditable X would be a milestone. It would allow independent researchers to verify content moderation claims, confirm or deny shadow-banning allegations, and provide a reference implementation for large-scale social media architecture. That last point is relevant in a world where ActivityPub and the AT Protocol are already underpinning <a href="https://joinmastodon.org/" target="_blank" rel="noopener noreferrer">Mastodon</a> and <a href="https://bsky.social/" target="_blank" rel="noopener noreferrer">Bluesky</a> respectively.</p>

<p><a href="https://itsfoss.com/news/x-might-be-going-open-source/" target="_blank" rel="noopener noreferrer">It's FOSS News has the full announcement summary</a>. The FOSS community knows not to celebrate until the first commit lands. Until then, this is a promise — a large one, with conspicuous incentives to delay.</p>
]]></content:encoded></item><item><title><![CDATA[Google Drops Three Gemini Models at Once — Including One Built to Hunt JavaScript Engine Bugs]]></title><description><![CDATA[On July 21, Google DeepMind released Gemini 3.6 Flash, Gemini 3.5 Flash-Lite, and a cybersecurity-specialist model called Gemini 3.5 Flash Cyber that found 55 unique vulnerabilities in V8 — more than any other AI model tested.]]></description><link>https://wimantis.ninja/google-drops-three-gemini-models-at-once-including-one-built-to-hunt-javascript-engine-bugs/</link><guid isPermaLink="false">6a60520135c95073dc50a58c</guid><category><![CDATA[AI]]></category><category><![CDATA[Web development]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Tue, 21 Jul 2026 20:07:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/img2.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/img2.svg" alt="Google Drops Three Gemini Models at Once — Including One Built to Hunt JavaScript Engine Bugs"><p>On July 21, Google DeepMind released three Gemini models simultaneously: <strong>Gemini 3.6 Flash</strong>, <strong>Gemini 3.5 Flash-Lite</strong>, and a cybersecurity-specialist variant called <strong>Gemini 3.5 Flash Cyber</strong>. Each addresses a different use case, but Flash Cyber is the one that will generate discussion.</p>

<h2>Gemini 3.5 Flash Cyber</h2>

<p>Flash Cyber is fine-tuned specifically for vulnerability discovery and patching. Google tested it against the V8 JavaScript engine — Chrome's core — and the results were striking: it found <a href="https://deepmind.google/blog/introducing-gemini-3-5-flash-cyber/" target="_blank" rel="noopener noreferrer">55 unique confirmed vulnerabilities</a>, compared to 47 for standard Gemini 3.5 Flash and 36 for Claude Opus 4.6. Ten of those vulnerabilities were found exclusively by Flash Cyber; no other model identified them.</p>

<p>The model integrates with Google's CodeMender agent framework, an internal agentic system for automated code analysis. It is currently available to governments and trusted partners through a controlled rollout — not yet on Google AI Studio or Vertex AI for general access.</p>

<p>The framing here is deliberate. "AI finds security bugs" is a well-worn story, but testing against V8 specifically — a massively fuzzed, extremely well-audited engine — makes the benchmark harder to dismiss. V8 has had full-time security teams and millions of fuzzing hours thrown at it. Finding 55 novel vulnerabilities in it is not the same as finding bugs in a toy codebase.</p>

<h2>Gemini 3.6 Flash</h2>

<p>The workhorse update to the Flash line. Key changes according to <a href="https://9to5google.com/2026/07/21/gemini-3-6-flash-launch/" target="_blank" rel="noopener noreferrer">9to5Google's coverage</a>:</p>
<ul>
<li>17% fewer output tokens than 3.5 Flash, reducing costs for high-volume applications</li>
<li>Computer-use accuracy on OSWorld-Verified improves from 78.4% to 83%</li>
<li>Knowledge cutoff advances from January 2025 to March 2026</li>
<li>Priced at $1.50 / $7.50 per million input/output tokens</li>
</ul>

<p>The computer-use improvement is the headline spec. OSWorld-Verified is a standardized benchmark for GUI-driven agent tasks; an 83% score at this price point makes Gemini 3.6 Flash the most cost-efficient computer-use model Google has shipped.</p>

<h2>Gemini 3.5 Flash-Lite</h2>

<p>The smallest and cheapest of the three, positioned below Gemini 3.5 Flash for cost-sensitive workloads. Pricing details were not disclosed at launch.</p>

<h2>The missing model</h2>

<p>Notably absent: Gemini 3.5 Pro, which Google has teased for months and delayed twice. Google made no mention of it in the July 21 release. <a href="https://techcrunch.com/2026/07/21/google-releases-three-new-gemini-models-but-no-3-5-pro/" target="_blank" rel="noopener noreferrer">TechCrunch noted the omission directly in their headline</a>. Whether the delay is a capability gap, a safety review, or a positioning decision relative to a forthcoming Gemini 4 is not clear.</p>

<p>For developers building AI pipelines, the practical upshot is straightforward: Gemini 3.6 Flash is the clear upgrade path from 3.5 Flash, the computer-use improvement is real, and Flash Cyber is worth watching once it exits its restricted rollout.</p>
]]></content:encoded></item><item><title><![CDATA[The Last MPEG-4 Part 2 Patent Just Expired — DivX, Xvid, and a 26-Year Codec War Are Finally Over]]></title><description><![CDATA[On July 19, 2026, the final patent covering MPEG-4 Part 2 Visual expired in Brazil, making the codec that powered the era of internet video legally free worldwide for the first time.]]></description><link>https://wimantis.ninja/the-last-mpeg-4-part-2-patent-just-expired-divx-xvid-and-a-26-year-codec-war-are-finally-over/</link><guid isPermaLink="false">6a6051dc35c95073dc50a587</guid><category><![CDATA[AI]]></category><category><![CDATA[Ubuntu]]></category><category><![CDATA[misc]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Tue, 21 Jul 2026 16:23:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/img1.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/img1.svg" alt="The Last MPEG-4 Part 2 Patent Just Expired — DivX, Xvid, and a 26-Year Codec War Are Finally Over"><p>On July 19, 2026, the last patent covering MPEG-4 Part 2 Visual — Brazilian patent BRPI0109962B1, held by Siemens AG and administered by the <a href="https://vialicensing.com/programs/mpeg4visual/" target="_blank" rel="noopener noreferrer">VIA Licensing Alliance</a> — expired without fanfare. After 26 years, the codec that powered the golden age of internet video is now legally free in every jurisdiction on Earth.</p>

<p>MPEG-4 Part 2 is the technical standard behind DivX and Xvid, the two formats that defined how people shared movies online in the early 2000s. Anyone who remembers downloading a .avi file and needing a codec pack knows the format well. The codec reached its peak when broadband became widespread and hard drive space was still precious; a full DVD-quality film could compress to 700 MB and fit on a single CD.</p>

<p>But patents kept it encumbered. The MPEG-4 Visual patent pool required licensing fees for commercial use. Most US and European patents expired years ago, but Brazil's patent term and filing date pushed its expiration to July 2026. That single patent in a single country was enough to make global MPEG-4 Part 2 deployment technically risky for open source projects.</p>

<p>That changes now. <a href="https://ffmpeg.org/" target="_blank" rel="noopener noreferrer">FFmpeg</a>, <a href="https://gstreamer.freedesktop.org/" target="_blank" rel="noopener noreferrer">GStreamer</a>, and <a href="https://www.videolan.org/vlc/" target="_blank" rel="noopener noreferrer">VLC</a> can ship MPEG-4 Part 2 encode and decode support anywhere — including Brazil — with no IP caveats. Linux distributions that previously shipped the codec with asterisks in their licensing docs can remove them. CI/CD pipelines in video processing and media transcription can freely include MPEG-4 Part 2 without legal review.</p>

<p>The comparison to MP3 is instructive. When the last Fraunhofer MP3 patent expired in April 2017, Fedora shipped MP3 playback enabled by default in its next release. The practical effect was smaller than anticipated — by 2017, most projects had already bundled the codec via patent-free alternatives or just accepted the risk — but the symbolic moment mattered. It completed a chapter.</p>

<p>For MPEG-4 Part 2, the situation is similar. H.264 and AV1 have long since taken over as the formats of choice. But legacy MPEG-4 Part 2 content is everywhere in video archives, surveillance footage, and older broadcast workflows. Open source tools can now handle that content without carve-outs.</p>

<p><a href="https://www.phoronix.com/news/Last-MPEG-4-Patent-Expired" target="_blank" rel="noopener noreferrer">Phoronix covered the expiration</a> on July 19 itself, and a Hacker News thread surfaced the news the same day. For historians of digital video, the expiration also closes the book on a colorful era. DivX started as a pirated rip of Microsoft's MPEG-4 implementation; Xvid was created specifically as a free counterpart when DivX went commercial. Both names carry a generation's worth of cultural baggage. They are now patent-free software artifacts — freely distributable, unencumbered, and quietly preserved in every major multimedia toolkit.</p>
]]></content:encoded></item><item><title><![CDATA[Blender 5.2 LTS Lands Node-Based Physics and Online Libraries — Two Years of Support Included]]></title><description><![CDATA[Blender 5.2 LTS, released July 14 with two years of guaranteed support, ships a generational upgrade to its physics pipeline through new Geometry Nodes-based cloth and hair simulation, plus on-demand online asset libraries.]]></description><link>https://wimantis.ninja/blender-5-2-lts-lands-node-based-physics-and-online-libraries-two-years-of-support-included/</link><guid isPermaLink="false">6a5f001235c95073dc50a581</guid><category><![CDATA[AI]]></category><category><![CDATA[3D]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Tue, 21 Jul 2026 02:47:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/article3_blender.svg" medium="image"/><content:encoded><![CDATA[
<img src="https://wimantis.ninja/content/images/2026/07/article3_blender.svg" alt="Blender 5.2 LTS Lands Node-Based Physics and Online Libraries — Two Years of Support Included"><p>Blender 5.2 LTS dropped on July 14, 2026, and it is the release studios and solo artists running long-term productions have been waiting for. Two years of backported fixes — through July 2028 — make this the safest Blender upgrade you can make today, and the feature list justifies the version bump on its own terms.</p>

<p>The headline addition is a new physics pipeline built inside Geometry Nodes. Blender 5.2 introduces
<a href="https://www.blender.org/press/blender-5-2-lts-release/" target="_blank" rel="noopener noreferrer">XPBD-based cloth and hair simulation nodes</a>
— a multiphysics solver that processes cloth drape, hair dynamics, and their interactions through a node graph rather than the old monolithic simulation settings panel. If you have ever wrestled with Blender's previous cloth modifier and lost, the node-based approach provides dramatically more control: individual constraints, custom collision groups, and per-vertex stiffness are all expressible as node inputs rather than buried global parameters.</p>

<p>Also new in the Geometry Nodes department: a <strong>Sound socket</strong> and the <strong>Sample Sound Frequencies</strong> node, which opens up audio-reactive simulations and animations. Geometry Nodes now also supports <strong>Lists</strong> as a native data type — a long-requested addition that lets node setups collect and process sequences of values procedurally rather than relying on workarounds.</p>

<p>Asset management gets a structural upgrade.
<a href="https://linuxiac.com/blender-5-2-lts-released-with-node-based-physics-and-online-asset-libraries/" target="_blank" rel="noopener noreferrer">Blender's online asset libraries</a>
now support remote hosting, meaning the Blender Online Essentials library (materials, HDRIs, brushes) streams on demand rather than requiring a local download. Studios can also host their own remote libraries, which makes centralized asset distribution across a team significantly easier than the old shared-network-drive approach.</p>

<p>On the rendering side, Cycles receives a texture cache that reduces memory pressure on complex scenes with many unique materials, and the Principled BSDF shader gets a <strong>Thin Wall mode</strong> for accurate refraction through single-sided geometry — the kind of thing that matters for glass, lenses, and architectural visualization. EEVEE, Blender's real-time renderer, addresses a backlog of long-standing usability bugs rather than adding new features.</p>

<p><a href="https://developer.blender.org/docs/release_notes/5.2/" target="_blank" rel="noopener noreferrer">Grease Pencil</a>,
the 2D-in-3D animation tool, lands a rewritten fill algorithm and an expanded online brush library. For animators whose workflow is built on Grease Pencil, the fill behavior change alone is significant — the old algorithm had visible seam artifacts on complex fills that required manual patch-up.</p>

<p>Blender 5.2 LTS is available now as a free download from
<a href="https://www.blender.org/download/releases/5-2/" target="_blank" rel="noopener noreferrer">blender.org</a>.
If you are on 4.x and running any ongoing project with a timeline longer than a few weeks, this is the version to migrate to.</p>
]]></content:encoded></item><item><title><![CDATA[VS Code 1.129 Ships a Floating Panel UI — Here's How to Turn It On]]></title><description><![CDATA[Microsoft's July 2026 release of Visual Studio Code 1.129 quietly introduces the most visible redesign the editor has seen in years: floating sidebars and panels with rounded corners, available now as an opt-in experiment.]]></description><link>https://wimantis.ninja/vs-code-1-129-ships-a-floating-panel-ui-heres-how-to-turn-it-on/</link><guid isPermaLink="false">6a5f001235c95073dc50a57d</guid><category><![CDATA[AI]]></category><category><![CDATA[Web development]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Mon, 20 Jul 2026 22:15:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/article2_vscode.svg" medium="image"/><content:encoded><![CDATA[
<img src="https://wimantis.ninja/content/images/2026/07/article2_vscode.svg" alt="VS Code 1.129 Ships a Floating Panel UI — Here's How to Turn It On"><p>If you have been staring at Visual Studio Code's flat, edge-to-edge sidebars for years, the July 2026 release has something worth your attention.
<a href="https://code.visualstudio.com/updates/v1_129" target="_blank" rel="noopener noreferrer">VS Code 1.129</a>,
shipped July 15 with a servicing patch (1.129.1) on July 17, introduces a "Modern UI" experiment that separates the Activity Bar, sidebars, editor area, and bottom panel into floating card-style sections — each with rounded corners, subtle gaps, and softer borders.</p>

<p>The change is purely visual, but it addresses one of the more persistent complaints about VS Code's default look: everything bleeds into everything else, and at certain color themes the boundaries between the Explorer panel, the terminal, and the editor group are nearly invisible.</p>

<p>To enable it, open Settings, search for "modern", and toggle <strong>Workbench &gt; Experimental: Modern UI</strong> (<code>workbench.experimental.modernUI</code>). The
<a href="https://linuxiac.com/microsoft-gives-visual-studio-code-a-modern-ui-preview/" target="_blank" rel="noopener noreferrer">Linuxiac write-up</a>
has a before-and-after screenshot that makes the difference immediately obvious. VS Code Insiders builds get the feature on by default; the stable channel requires the manual toggle.</p>

<p>Beyond the aesthetic shift, 1.129 also ships an <strong>Agent Host</strong> framework — a scaffolding layer for extensions that want to define their own agentic tool-use loops inside the editor. This is the infrastructure play Microsoft has been telegraphing: Copilot is no longer the only agent in VS Code, and third-party extensions can now hook into the same multi-step reasoning primitives.</p>

<p>The release also brings new diff configuration options, better Jupyter notebook rendering parity inside the editor, and a round of accessibility fixes for screen readers.</p>

<p>What is not yet clear is whether the Modern UI will graduate from experiment to default in a future release, or remain a power-user option. Microsoft historically runs these visual experiments for several release cycles before committing. Given that the company also previewed a similar floating-panel aesthetic in
<a href="https://devblogs.microsoft.com/visualstudio/a-first-look-at-the-all%E2%80%91new-ux-in-visual-studio-2026/" target="_blank" rel="noopener noreferrer">Visual Studio 2026</a>,
the direction of travel looks consistent.</p>

<p>The update is free — get it through <strong>Help &gt; Check for Updates</strong> in the stable build, or pull 1.129.1 directly from
<a href="https://code.visualstudio.com/" target="_blank" rel="noopener noreferrer">code.visualstudio.com</a>.</p>
]]></content:encoded></item><item><title><![CDATA[Splatoon Raiders Hits Switch 2 Thursday — Nintendo's First PvE Looter-Shooter]]></title><description><![CDATA[Nintendo's ink-splattered franchise goes in a radically new direction as Splatoon Raiders arrives July 23 on Switch 2, trading competitive multiplayer for a single-player PvE treasure hunt across the Spirhalite Islands.]]></description><link>https://wimantis.ninja/splatoon-raiders-hits-switch-2-thursday-nintendos-first-pve-looter-shooter/</link><guid isPermaLink="false">6a5f001135c95073dc50a579</guid><category><![CDATA[AI]]></category><category><![CDATA[Video Games]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Mon, 20 Jul 2026 19:32:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/article1_splatoon.svg" medium="image"/><content:encoded><![CDATA[
<img src="https://wimantis.ninja/content/images/2026/07/article1_splatoon.svg" alt="Splatoon Raiders Hits Switch 2 Thursday — Nintendo's First PvE Looter-Shooter"><p>Nintendo is about to flip the Splatoon formula on its head. On July 23, 2026,
<a href="https://www.nintendo.com/us/store/products/splatoon-raiders-switch-2/" target="_blank" rel="noopener noreferrer">Splatoon Raiders arrives on Nintendo Switch 2</a>
as the franchise's first-ever PvE looter-shooter — and its clearest sign yet that the ink-splattered series has more to say beyond ranked modes and Splatfests.</p>

<p>The premise is deliberately different from the numbered entries. You play as a mechanic partnered with Deep Cut — the musical trio of Shiver, Frye, and Big Man — exploring the Spirhalite Islands, a Salmonid-infested archipelago packed with rare treasure. The goal is not to paint the most turf but to build a loadout, crack open new zones, and haul back increasingly powerful loot.</p>

<p>As <a href="https://www.techtimes.com/articles/321030/20260720/splatoon-raiders-launches-thursday-nintendo-switch-2-first-ever-pve-looter-shooter.htm" target="_blank" rel="noopener noreferrer">TechTimes noted ahead of launch</a>, Raiders is structurally closer to a Destiny-style progression loop than anything Nintendo has shipped before. Single-player is front and center, but optional co-op for up to four players — locally or online — is available for any mission, sidestepping the franchise's historical sting of forcing solo players into multiplayer queues.</p>

<p>Pricing sits at $50 digital / $60 physical, a slight discount from Nintendo's usual $70 flagship releases, which suggests the company is positioning this as a spin-off in spirit even if the production values look mainline. Three new Deep Cut amiibo figures launch alongside the game, unlocking costume options for your Mechanic character. A themed set of blue-and-yellow Joy-Con 2 controllers is also available at $99.99 a pair for fans who want matching hardware.</p>

<p>The <a href="https://www.nintendo.com/us/nintendo-direct/6-30-2026/" target="_blank" rel="noopener noreferrer">Nintendo Direct for Raiders on June 30th</a> outlined the full map structure — players unlock new islands progressively, each with its own enemy density and loot tier — and hinted at post-launch content updates. The game uses Switch 2 hardware to push 4K-docked output and HDR, a considerable visual step up from the Splatoon 3 era.</p>

<p>For franchise veterans, the open question is replayability: looter mechanics live or die on the depth of their gear systems, and Nintendo has kept exact weapon rarities and drop rates deliberately vague in press materials. Whether Raiders earns long-term sessions or reads as a novelty after the credits roll will depend on how much the studio built past the surface loop.</p>

<p>Still, the concept is compelling on paper. Splatoon's combat has always been mechanically tight; grounding it in a loot-driven campaign context gives it a genuine reason to exist outside of a traditional numbered sequel. July 23 will answer whether the execution holds up.</p>
]]></content:encoded></item><item><title><![CDATA[OpenAI's First Hardware Product Is a $230 AI-Agent Control Pad That Sold Out on Day One]]></title><description><![CDATA[The Codex Micro is a 13-key macro pad built specifically to command OpenAI's coding agents — and it's the clearest sign yet that OpenAI is serious about hardware.]]></description><link>https://wimantis.ninja/openais-first-hardware-product-is-a-230-ai-agent-control-pad-that-sold-out-on-day-one/</link><guid isPermaLink="false">6a5daed535c95073dc50a570</guid><category><![CDATA[AI]]></category><category><![CDATA[electronics]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Mon, 20 Jul 2026 11:02:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/hero3_codex.svg" medium="image"/><content:encoded><![CDATA[<h2>OpenAI's First Hardware Is Built for Developers Who Live Inside AI Agents</h2>

<img src="https://wimantis.ninja/content/images/2026/07/hero3_codex.svg" alt="OpenAI's First Hardware Product Is a $230 AI-Agent Control Pad That Sold Out on Day One"><p>On July 15, 2026, OpenAI launched the <a href="https://techcrunch.com/2026/07/15/amid-hardware-legal-battle-openai-releases-a-230-keyboard-for-codex/" target="_blank" rel="noopener noreferrer">Codex Micro</a> — its first-ever physical hardware product. Built in collaboration with keyboard maker Work Louder, it is a $230 13-key macro pad designed to give developers tactile control over OpenAI's Codex multi-agent coding platform. The first production run sold out within days of launch.</p>

<h3>What the Codex Micro Actually Does</h3>

<p>This is not a general-purpose keyboard or a rebranded Stream Deck. It is purpose-built for developers running Codex agents — AI workers that can operate in parallel on code review, test generation, documentation, and bug fixing simultaneously. The hardware gives those agents physical controls:</p>

<ul>
  <li><strong>Agent Keys</strong>: 13 backlit keys that display live agent status in real time — running, paused, waiting for input. You can monitor multiple concurrent jobs without switching windows.</li>
  <li><strong>Rotary Dial</strong>: Adjusts AI reasoning depth on the fly. Turning it up makes the model think more carefully (and spend more tokens). Turning it down speeds up responses for simpler tasks.</li>
  <li><strong>Joystick</strong>: Navigates between active agent workflows without reaching for the mouse.</li>
  <li><strong>Touch Sensor</strong>: Context-sensitive surface for fast accept/reject actions on agent suggestions.</li>
</ul>

<p>The underlying idea is that running multiple AI coding agents simultaneously generates enough parallel state to overwhelm a standard window-based interface. The Codex Micro gives that state a physical form factor.</p>

<h3>OpenAI's Bigger Hardware Bet</h3>

<p>The Codex Micro is a deliberate first step, not a casual product launch. OpenAI has been building toward hardware for over a year — most visibly through its acquisition of Jony Ive's design firm io Products in 2025, a deal now subject to active litigation. As <a href="https://gizmodo.com/openai-just-launched-its-first-hardware-product-and-its-a-tiny-keyboard-for-bossing-around-ai-agents-2000786080" target="_blank" rel="noopener noreferrer">Gizmodo noted</a>, the timing of the Codex Micro launch — amid that legal dispute — is a pointed signal that OpenAI intends to ship physical products regardless of the outcome.</p>

<p>A $230 developer accessory is lower-stakes than a consumer device. It establishes that OpenAI can work with hardware partners, manufacture and fulfill physical goods, and build an interface paradigm around agent-first workflows — without betting the company on it. Stock returned around July 19 after the initial sellout, suggesting demand is real but not yet at mainstream scale.</p>

<h3>Who It's For</h3>

<p>The Codex Micro is currently exclusive to Codex subscribers and available through OpenAI's website, with Work Louder handling manufacturing and fulfillment. At $230, it sits in the range of high-end enthusiast keyboards and pro control surfaces. If you are already spending serious time inside Codex agents, the tactile feedback for agent status and reasoning-depth control is a genuine workflow improvement over managing everything through a browser tab.</p>

<p>If you are not yet running Codex agents at that level of intensity, this is probably not for you — yet. But as agentic coding workflows become the norm rather than the exception, the design problem this hardware solves is only going to get more pressing.</p>
]]></content:encoded></item><item><title><![CDATA[Vercel's New Monthly Security Patch Cycle for Next.js Kicks Off With 9 Fixes]]></title><description><![CDATA[Next.js now ships security updates on a predictable monthly schedule. The inaugural release patches 9 vulnerabilities — and the reason this program exists is worth understanding.]]></description><link>https://wimantis.ninja/vercels-new-monthly-security-patch-cycle-for-next-js-kicks-off-with-9-fixes/</link><guid isPermaLink="false">6a5daed535c95073dc50a56b</guid><category><![CDATA[AI]]></category><category><![CDATA[Web development]]></category><category><![CDATA[nodejs]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Mon, 20 Jul 2026 07:44:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/hero2_nextjs.svg" medium="image"/><content:encoded><![CDATA[<h2>Next.js Now Ships Security Patches on a Fixed Monthly Schedule</h2>

<img src="https://wimantis.ninja/content/images/2026/07/hero2_nextjs.svg" alt="Vercel's New Monthly Security Patch Cycle for Next.js Kicks Off With 9 Fixes"><p>Vercel launched a <a href="https://nextjs.org/blog/next-security-release-program" target="_blank" rel="noopener noreferrer">monthly security release program for Next.js</a> on July 20, 2026. The inaugural update addresses <strong>9 vulnerabilities</strong> — 4 rated high severity and 5 medium — across Next.js 16.2 and 15.5. Versions 13.x and 14.x receive no backports; users on those branches need to upgrade.</p>

<p>The cadence: security patches ship on the third Monday of each month. Active exploits get emergency patches outside the cycle. Everything else waits for the scheduled window.</p>

<h3>Why This Program Exists Now</h3>

<p>Vercel is candid about the reason: LLM-assisted vulnerability research has measurably increased the rate at which bugs are discovered in frameworks like Next.js. Security teams — including Vercel's own — use AI tools to audit codebases at a speed and coverage that was previously impractical. External researchers are doing the same. The result is a sustained inflow of valid vulnerability reports that the old ad-hoc patching process wasn't built to handle.</p>

<p>A fixed monthly cycle solves two real problems. First, it gives engineering teams a known window to plan upgrades — replacing the current reality of reacting to patches that arrive without notice. Second, it signals to the research community that Vercel has the operational capacity to process a higher volume of reports responsibly, which encourages disclosure over quiet exploitation.</p>

<h3>What the First Patch Fixes</h3>

<p>Vercel has not published full CVE details — technical specifics are embargoed for 30 days post-release to give the ecosystem time to upgrade before exploitation paths become widely known. The high-severity issues are described in general terms as affecting <strong>request handling and middleware evaluation</strong>. The medium issues cover configuration validation and header parsing.</p>

<p>The embargo approach is standard practice and worth understanding: after 30 days, the full CVE details will be public. Teams running Next.js on 16.x or 15.x who have not patched by then will have known, documented vulnerabilities in production. That is the actual risk model.</p>

<h3>What Teams Should Do Now</h3>

<p>If you are running Next.js 16.2 or 15.5: apply the patch now. If you are on 13.x or 14.x: this is the concrete forcing function to migrate. The next monthly release lands in roughly four weeks; Vercel's expectation, stated explicitly in the announcement, is that teams treat these like Patch Tuesday — planned, prompt, and non-negotiable for production systems.</p>

<p>The full announcement and upgrade guides are on the <a href="https://nextjs.org/blog/next-security-release-program" target="_blank" rel="noopener noreferrer">Next.js blog</a>.</p>
]]></content:encoded></item><item><title><![CDATA[Gitea 1.27 Patches 45 CVEs and Brings Reusable Workflows to Self-Hosted Git]]></title><description><![CDATA[The self-hosted Git platform's latest release closes 45 security vulnerabilities — the largest patch batch in its history — while delivering reusable workflows and Jupyter Notebook rendering.]]></description><link>https://wimantis.ninja/gitea-1-27-patches-45-cves-and-brings-reusable-workflows-to-self-hosted-git/</link><guid isPermaLink="false">6a5daed435c95073dc50a566</guid><category><![CDATA[AI]]></category><category><![CDATA[hacking]]></category><category><![CDATA[Web development]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Mon, 20 Jul 2026 03:17:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/hero1_gitea.svg" medium="image"/><content:encoded><![CDATA[<h2>The Largest Security Patch in Gitea's History</h2>

<img src="https://wimantis.ninja/content/images/2026/07/hero1_gitea.svg" alt="Gitea 1.27 Patches 45 CVEs and Brings Reusable Workflows to Self-Hosted Git"><p><a href="https://blog.gitea.com/release-of-1.27.0/" target="_blank" rel="noopener noreferrer">Gitea 1.27, released on July 19, 2026</a>, is the most security-significant update the self-hosted Git platform has ever shipped. In a single release, it closes <strong>45 CVEs</strong> — covering privilege escalation, server-side request forgery (SSRF), repository token abuse, and OAuth2 authentication flaws. For any team running their own Gitea instance, upgrading is not optional.</p>

<p>But security is only half the story. Gitea 1.27 also delivers three long-requested developer features that make it a meaningfully more capable platform.</p>

<h3>Reusable Actions Workflows</h3>

<p>Gitea Actions now supports reusable workflows. Jobs referenced in a pipeline file are parsed directly by Gitea and expanded into separate steps, bringing the platform in line with the workflow-sharing model GitHub Actions users have had for years. Teams managing a dozen repositories can define one shared CI template and reference it everywhere — no more copy-pasting YAML across repos and forgetting to sync changes.</p>

<h3>Jupyter Notebook Rendering</h3>

<p>Files with a <code>.ipynb</code> extension now render as formatted notebooks inside the Gitea web UI — code cells, outputs, and markdown sections displayed correctly rather than as raw JSON. This makes Gitea a genuinely viable home for data science and ML projects that live alongside application code, instead of forcing notebook authors to maintain a separate hosted viewer.</p>

<h3>OpenAPI 3.0 Spec</h3>

<p>Gitea now publishes its full API specification at <code>/openapi.v1.json</code>. API clients, documentation generators, and integration tools can now auto-discover Gitea's endpoints without relying on community-maintained third-party specs of uncertain accuracy.</p>

<h3>The 45-CVE Security Batch</h3>

<p>The scope of the vulnerabilities — especially the OAuth2 and SSRF categories — suggests the project brought in external security researchers rather than relying solely on community bug reports. <a href="https://linuxiac.com/gitea-1-27-released-with-actions-improvements-and-45-cve-fixes/" target="_blank" rel="noopener noreferrer">Linuxiac confirmed</a> that the patch batch was the result of coordinated disclosure with external researchers, which explains why so many CVEs land simultaneously rather than trickling in over time.</p>

<p>Self-hosted Git carries a higher operational burden than managed cloud platforms, and patch velocity is a real concern. A release of this scale makes a strong case for treating Gitea upgrades as a maintenance priority on par with OS patches — not something to schedule for next quarter's maintenance window. The OAuth2 and SSRF issues in particular are the kind that get actively scanned for on public-facing instances.</p>

<p>Gitea 1.27 is available now. Full release notes and the CVE list are on the <a href="https://blog.gitea.com/release-of-1.27.0/" target="_blank" rel="noopener noreferrer">official Gitea blog</a>.</p>
]]></content:encoded></item><item><title><![CDATA[Bethesda Confirms Fallout 5 Is in Pre-Production — and Obsidian Is Making Another One Too]]></title><description><![CDATA[Todd Howard confirmed Fallout 5 as 'our long-range destination' and revealed multiple Fallout projects are active, including a new game from Obsidian — days after Microsoft cut 3,200 Xbox jobs.]]></description><link>https://wimantis.ninja/bethesda-confirms-fallout-5-is-in-pre-production-and-obsidian-is-making-another-one-too/</link><guid isPermaLink="false">6a5c5cf535c95073dc50a55e</guid><category><![CDATA[AI]]></category><category><![CDATA[Video Games]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Sun, 19 Jul 2026 10:45:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/fallout5.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/fallout5.svg" alt="Bethesda Confirms Fallout 5 Is in Pre-Production — and Obsidian Is Making Another One Too"><p>On July 17, 2026, Bethesda director Todd Howard confirmed what fans have been waiting years to hear: <strong>Fallout 5 is in pre-production</strong>, described by Howard as "our long-range destination." Beyond that, he revealed that "multiple Fallout projects are in active development," including a new game built <a href="https://variety.com/2026/gaming/news/fallout-5-elder-scrolls-6-game-updates-bethesda-todd-howard-1236814611/" target="_blank" rel="noopener noreferrer">in partnership with Obsidian Entertainment</a>.</p>

<p>Obsidian — the studio behind <em>Fallout: New Vegas</em>, widely considered the creative high-water mark of the franchise — returning to the series is exactly the news that sends long-time fans into genuine excitement. <em>New Vegas</em> is still celebrated, 16 years later, for its writing, faction complexity, and the way it pushed what an open-world RPG could do with moral ambiguity. A new Obsidian Fallout game carries enormous expectation.</p>

<p>The announcement landed in a deeply complicated context. Just days earlier, <a href="https://www.techtimes.com/articles/320849/20260717/xbox-promised-focus-fallout-elder-scrolls-then-it-fired-teams-making-them.htm" target="_blank" rel="noopener noreferrer">Microsoft's Xbox division announced it would cut up to 3,200 employees</a> — roughly 20% of the division — including significant headcount at Bethesda itself. More than 50 developers working on <em>Elder Scrolls 6</em> were reportedly affected. Obsidian lost approximately a quarter of its workforce. The Bethesda union released a pointed statement criticizing Microsoft's decision to leave executive layers untouched while cutting the programmers, artists, designers, and testers who actually ship the games.</p>

<p>Howard's confirmation that Fallout 5 exists as a formal project, and that Obsidian has a separate Fallout title in the works, is meaningful — but it doesn't change the timeline math. <em>Elder Scrolls 6</em> hasn't shipped yet. Bethesda typically spends five to seven years in full production. Fallout 5 being in "pre-production" right now means it's still years from reaching players, possibly closer to a decade. The Obsidian game may arrive sooner, but Obsidian just had its team cut significantly, which will slow any production schedule.</p>

<p>For players, the 3,200 job cuts are a real concern beyond the headlines. Reduced team sizes mean longer timelines, more cautious scope decisions, and higher risk of burnout among the developers who remain. Howard's "long-range destination" framing is honest — but the gap between that framing and when anyone ships a box is measured in years that now contain a lot of uncertainty about who's still around to make the games.</p>

<p>Still: Fallout is coming, Obsidian is back in the franchise, and that's unambiguously good news for the series' long-term future. Just plan accordingly on the timeline.</p>]]></content:encoded></item><item><title><![CDATA[29 Countries Just Created the World's First Permanent Intergovernmental AI Governance Body]]></title><description><![CDATA[On July 16 in Shanghai, 29 founding nations signed the World AI Cooperation Organization into existence — the first permanent international institution dedicated exclusively to AI governance.]]></description><link>https://wimantis.ninja/29-countries-just-created-the-worlds-first-permanent-intergovernmental-ai-governance-body/</link><guid isPermaLink="false">6a5c5cf435c95073dc50a55a</guid><category><![CDATA[AI]]></category><category><![CDATA[misc]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Sun, 19 Jul 2026 06:14:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/waico.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/waico.svg" alt="29 Countries Just Created the World's First Permanent Intergovernmental AI Governance Body"><p>On July 16, 2026, representatives from 29 countries gathered in Shanghai to sign the agreement establishing the <strong>World AI Cooperation Organization</strong> — WAICO. <a href="https://www.usnews.com/news/world/articles/2026-07-16/twenty-nine-countries-sign-agreement-to-establish-global-ai-cooperation-body" target="_blank" rel="noopener noreferrer">UN Secretary-General Antonio Guterres attended the ceremony.</a> The founding membership spans Russia, Brazil, Serbia, Cuba, Venezuela, 10 African nations, and 12 Asian nations.</p>

<p>WAICO's stated mandate is to govern AI development globally with an emphasis on equity and inclusive access — a deliberate contrast with initiatives like the OECD's AI principles or the EU's AI Act, which critics in the Global South have characterized as standards designed primarily by and for wealthy Western nations.</p>

<p>This is the first permanent intergovernmental body dedicated specifically to AI governance. That's worth underscoring. Previous international AI frameworks have been voluntary guidelines, soft law, or functions tucked inside existing bodies like the UN or UNESCO. WAICO is a new institution, with a Shanghai headquarters — a deliberate statement of intent about where some of the world's AI center of gravity may be shifting.</p>

<p>The announcement landed during the <a href="https://news.cgtn.com/news/2026-07-07/Shanghai-to-host-record-breaking-World-AI-Conference-July-17-to-20-1OAHU3xSEog/p.html" target="_blank" rel="noopener noreferrer">World AI Conference (WAIC) 2026</a>, also in Shanghai, running July 17-20. WAIC this year is its largest edition: 100,000+ square metres of exhibition space, 1,000+ exhibitors, and 300+ products making their global debuts. Chinese President Xi Jinping delivered the keynote, framing AI as a domain where China intends to lead not just technically but in governance terms.</p>

<p>The geopolitical dimension is impossible to ignore. The 29 founding signatories are largely composed of nations outside the Western-aligned tech bloc. The EU, US, Japan, South Korea, and other traditional AI powerhouses are absent. This isn't a neutral technical standards body — it's a distinct governance bloc forming around a different set of values and priorities than those embedded in, say, the EU AI Act's risk-tiered compliance model.</p>

<p>Whether WAICO develops meaningful regulatory teeth — or becomes another intergovernmental body that produces declarations without enforcement — is genuinely uncertain. International bodies of this kind tend to take years to develop real influence. But the symbolic significance is real: for the first time, a substantial bloc of nations outside the traditional Western tech leadership has created its own dedicated AI governance structure. How the EU, US, and others respond to WAICO's existence will shape global AI policy in ways that matter well beyond the tech industry.</p>

<p>For anyone building AI products that operate across borders, or that might eventually face regulation from non-Western jurisdictions, WAICO is worth watching closely from day one.</p>]]></content:encoded></item><item><title><![CDATA[The Linux Foundation Just Created a Last-Resort Security Team for Critical Open Source Software]]></title><description><![CDATA[Akrites — backed by Amazon, Anthropic, Google, Microsoft, NVIDIA, and OpenAI — will step in as maintainer of last resort when a critical open source package has no one left to keep it safe.]]></description><link>https://wimantis.ninja/the-linux-foundation-just-created-a-last-resort-security-team-for-critical-open-source-software/</link><guid isPermaLink="false">6a5c5cf335c95073dc50a556</guid><category><![CDATA[AI]]></category><category><![CDATA[hacking]]></category><dc:creator><![CDATA[Geth Author]]></dc:creator><pubDate>Sun, 19 Jul 2026 01:32:00 GMT</pubDate><media:content url="https://wimantis.ninja/content/images/2026/07/akrites.svg" medium="image"/><content:encoded><![CDATA[<img src="https://wimantis.ninja/content/images/2026/07/akrites.svg" alt="The Linux Foundation Just Created a Last-Resort Security Team for Critical Open Source Software"><p>For years, security researchers have worried about the same scenario: a widely-used open source library, maintained by one overworked volunteer, gets discovered to have a critical vulnerability — and nobody is equipped to patch it quickly before attackers exploit it. That window of exposure, once measured in weeks, is now measured in hours. AI tools can find exploitable flaws in code in minutes.</p>

<p>The Linux Foundation's response is <strong>Akrites</strong>, a new collaborative Security Incident Response Team (SIRT) <a href="https://www.linuxfoundation.org/press/linux-foundation-and-industry-leaders-launch-akrites-to-defend-critical-open-source-software-against-ai-enabled-cyber-threats" target="_blank" rel="noopener noreferrer">announced in July 2026</a>. The founding membership list reads like a who's-who of the tech industry: Amazon Web Services, Anthropic, Cisco, Citi, Google, IBM, JPMorganChase, Microsoft/GitHub, NVIDIA, OpenAI, Red Hat, and Zscaler — 20 organizations in total.</p>

<p>What makes Akrites different from previous open source security efforts is the <strong>maintainer-of-last-resort mandate</strong>. When a critical open source package falls into an unmaintained state, Akrites steps in to actively maintain it until a proper steward can be found. This directly addresses a failure mode that previous incidents — like the <a href="https://en.wikipedia.org/wiki/XZ_Utils_backdoor" target="_blank" rel="noopener noreferrer">xz utils backdoor</a> — exposed: code that millions depend on, guarded by no one.</p>

<p>Beyond emergency maintenance, Akrites introduces a standardized Coordinated Vulnerability Disclosure (CVD) process for critical open source projects. This creates a consistent, industry-wide framework for how vulnerabilities get reported, triaged, and patched — something that has been frustratingly ad-hoc until now. Different projects had wildly different disclosure timelines and communication norms; Akrites aims to normalize that.</p>

<p>The timing is deliberate. AI-assisted vulnerability discovery has fundamentally changed the threat landscape. Security teams at well-resourced companies can now use models to scan for exploits far faster than any human review process. Open source maintainers without those resources are increasingly outgunned. Akrites is the industry's bet that collective infrastructure can close that gap — or at least prevent the worst outcomes.</p>

<p><a href="https://www.securityweek.com/linux-foundation-unveils-new-open-source-security-project-akrites/" target="_blank" rel="noopener noreferrer">Coverage from SecurityWeek</a> notes that the initiative specifically addresses the asymmetry between AI-powered attackers and under-resourced defenders. The fact that OpenAI, Anthropic, and NVIDIA — companies whose tools are accelerating the threat — are founding members adds an interesting layer of accountability to the initiative.</p>

<p>For developers who depend on open source packages — which is essentially everyone — this is genuinely good news. The initiative doesn't solve the underlying economics of open source maintenance, but it creates a safety net for the most critical failure cases. Whether "maintainer of last resort" becomes a meaningful safeguard or a rarely-invoked last resort remains to be seen. The more important signal is the industry finally acknowledging that collective ownership of the open source security problem is not optional.</p>]]></content:encoded></item></channel></rss>