Silent Hill: Townfall Is Two Weeks Away — Here's What Previews Say About the Scottish Horror
Silent Hill: Townfall launches on PlayStation 5, Steam, and the Epic Games Store on September 24, 2026 — with Digital Deluxe Edition owners getting in 48 hours early. The game is developed by Screen Burn Interactive and published jointly by Konami Digital Entertainment and Annapurna Interactive.
Press previews are now out, and the picture that emerges is encouraging but not without caveats.
The Setup
Townfall is set in 1996 in the fictional Scottish coastal town of St. Amelia. Players control Simon Ordell, who wakes up in a town he seemingly has no connection to and must piece together why he's there while fighting or evading increasingly hostile manifestations. The game is presented in full first-person — a departure from the classic fixed-camera and over-the-shoulder approaches of earlier entries.
What Previews Are Saying
Collider's three-hour hands-on noted the game "left me with more questions than answers" — which in the context of Silent Hill is mostly a compliment. The atmospheric use of Scotland's coastal fog and grey stone buildings drew repeated praise across outlets. Push Square called it "authentically scary and authentically Scottish."
The game's signature gameplay gadget — a handheld CRTV device that Simon carries throughout — is described as the most compelling new mechanic in the series in years. It picks up signals, reveals hidden messages, and behaves unpredictably in the presence of monsters. The old-tech-meets-paranormal-horror angle lands well in practice.
Nearly 20 minutes of gameplay footage shown by Video Games Chronicle walked through puzzle solving and the first monster encounter, and the puzzle design looks more grounded in the environment than the sometimes-obtuse puzzles of the older games.
The One Concern
Not every preview landed with equal enthusiasm on the combat. GameLuster's preview specifically flagged "unresolved combat concerns" — the enemy-detection system and the feel of melee defense feel like they still need polish. Stealth, which lets Simon hide from enemies rather than fight them, appears to be the more reliable option, and may end up being the intended approach in most encounters.
Why This One Feels Different
Konami has stated it intends to release a new Silent Hill title roughly every year. Townfall is the third entry in that cadence, following last year's releases, and it has the most distinct creative identity of the bunch: a 1990s Scottish setting, a first-person perspective, an indie publisher co-sign from Annapurna, and a developer making their debut with a major horror IP.
The multi-ending system — Silent Hill tradition — returns. How those endings map to player choices is being kept back until launch. The game ships in two weeks. If Screen Burn has ironed out the combat before then, it could be the best horror game of the fall.