Three.js r186 Brings Native Gaussian Splatting to the Web — 7KB, Three Lines of Code
A long-awaited merge lands photorealistic 3D capture directly in the world's most popular WebGL library, with WebGPU support and four format types out of the box. »
Three.js r185: Clustered Lighting, a Nanite Rasterizer, and WebGPU Growing Up
The latest Three.js release is the one where the WebGPU renderer crosses from 'interesting experiment' to 'ready for production scenes' — headlined by a 16× speedup on many-lights scenarios. »
Next.js 16.3 Drops Dev RAM Usage by 90% and Makes Navigations Feel Instant
Vercel's latest Next.js release tackles the dreaded 'JavaScript heap out of memory' crash head-on, while making page transitions feel like SPAs — without giving up server rendering. »
Google Chrome Finally Arrives on ARM64 Linux — Widevine DRM Included
After missing its Q2 2026 target by a few weeks, Google quietly shipped official ARM64 .deb and .rpm packages for Chrome, closing a six-year gap for Linux ARM users. »
Three.js r185 Brings a Nanite-Style Rasterizer and Full WebGPU Skinning to the Web
Three.js r185 adds a compute-based nanite-style rasterizer and WebGPU skinning with instancing, pushing GPU-native 3D rendering closer to what was previously only possible in native engines. »