Three.js r185: Clustered Lighting, a Nanite Rasterizer, and WebGPU Growing Up
The latest Three.js release is the one where the WebGPU renderer crosses from 'interesting experiment' to 'ready for production scenes' — headlined by a 16× speedup on many-lights scenarios. »
Blender 5.2 LTS Lands Node-Based Physics and Online Libraries — Two Years of Support Included
Blender 5.2 LTS, released July 14 with two years of guaranteed support, ships a generational upgrade to its physics pipeline through new Geometry Nodes-based cloth and hair simulation, plus on-demand online asset libraries. »
Three.js in 2026: TSL Is Now Default and WebGPU Works in Every Browser — What Changes for You
With Safari 26 completing WebGPU support across all browsers and Three Shading Language replacing raw GLSL as the default shader path, the Three.js you knew in 2024 is functionally a different framework today. »
Three.js Water Pro V3: Multiplayer Ocean Physics, WebGPU Foam, and Real Rain
Dan Greenheck's Three.js Water Pro hit version 3 on June 5, 2026. It adds multiplayer-safe deterministic wave simulation, persistent sea foam via WebGPU, sea spray emitters, rain effects, and sun-shadow caustics. »
Fix low FPS of WebGL in Chrome, Ubuntu
I've had this problem for a while, Google Chrome seems to lower the FPS of WebGL content / games to 60 FPS on a dual monitor setup, »