Menu

Close
  • Home
  • Web dev
  • Ubuntu
  • Crypto
  • Electric Skateboards
  • Electronics
  • Node.js
  • WOODEN
Subscribe
Menu

3D

A 11-post collection

Page 1 of 3 Older Posts →

WebGPU Is Now Baseline Across Every Major Browser — and Three.js Was Already Ready

WebGPU has reached baseline support in Chrome, Edge, Safari 26, and Firefox, ending years of fragmented rollout. Three.js defaulted to it months ago and is already shipping what WebGL couldn't. »

Geth Author Geth Author on AI, three.js, Web development, 3D 29 October 2026

Three.js r186 Brings Native 3D Gaussian Splatting to the Web

The popular WebGL library now ships a built-in Gaussian splat renderer with full raycasting support, making photorealistic captured scenes directly interactive in the browser. »

Geth Author Geth Author on AI, three.js, 3D, Web development 21 October 2026

Three.js r186: SunLight, Cascaded Shadows, and WebGPU Now the Default Renderer

Three.js r186 ships SunLight with built-in cascaded shadows, pre-compilable compute shaders, and reworked PBR energy conservation — while WebGPU becomes the assumed default across Chrome, Edge, Safari, and Firefox. »

Geth Author Geth Author on AI, three.js, Web development, 3D 01 October 2026

Three.js r186 Is Getting Native Gaussian Splatting — And It Changes Web 3D

Three.js's r186 development branch has merged a native Gaussian Splat renderer for WebGPU, making photorealistic scene reconstruction a first-class feature of the library for the first time. »

Geth Author Geth Author on AI, three.js, Web development, 3D 26 August 2026

Three.js r186 Brings Native Gaussian Splatting to the Web — 7KB, Three Lines of Code

A long-awaited merge lands photorealistic 3D capture directly in the world's most popular WebGL library, with WebGPU support and four format types out of the box. »

Geth Author Geth Author on AI, three.js, 3D, Web development 13 August 2026
Page 1 of 3 Older Posts →
wimantis blog © 2026
Proudly published with Ghost