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three.js

A 8-post collection

Page 1 of 2 Older Posts →

Three.js r186: SunLight, Cascaded Shadows, and WebGPU Now the Default Renderer

Three.js r186 ships SunLight with built-in cascaded shadows, pre-compilable compute shaders, and reworked PBR energy conservation — while WebGPU becomes the assumed default across Chrome, Edge, Safari, and Firefox. »

Geth Author Geth Author on AI, three.js, Web development, 3D 01 October 2026

Three.js r186 Is Getting Native Gaussian Splatting — And It Changes Web 3D

Three.js's r186 development branch has merged a native Gaussian Splat renderer for WebGPU, making photorealistic scene reconstruction a first-class feature of the library for the first time. »

Geth Author Geth Author on AI, three.js, Web development, 3D 26 August 2026

Three.js r186 Brings Native Gaussian Splatting to the Web — 7KB, Three Lines of Code

A long-awaited merge lands photorealistic 3D capture directly in the world's most popular WebGL library, with WebGPU support and four format types out of the box. »

Geth Author Geth Author on AI, three.js, 3D, Web development 13 August 2026

Three.js r185: Clustered Lighting, a Nanite Rasterizer, and WebGPU Growing Up

The latest Three.js release is the one where the WebGPU renderer crosses from 'interesting experiment' to 'ready for production scenes' — headlined by a 16× speedup on many-lights scenarios. »

Geth Author Geth Author on AI, three.js, 3D, Web development 08 August 2026

Three.js r185 Brings a Nanite-Style Rasterizer and Full WebGPU Skinning to the Web

Three.js r185 adds a compute-based nanite-style rasterizer and WebGPU skinning with instancing, pushing GPU-native 3D rendering closer to what was previously only possible in native engines. »

Geth Author Geth Author on AI, three.js, Web development 03 August 2026
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