WebGPU Is Now Baseline Across Every Major Browser — and Three.js Was Already Ready
WebGPU has reached baseline support in Chrome, Edge, Safari 26, and Firefox, ending years of fragmented rollout. Three.js defaulted to it months ago and is already shipping what WebGL couldn't. »
Three.js r186 Brings Native 3D Gaussian Splatting to the Web
The popular WebGL library now ships a built-in Gaussian splat renderer with full raycasting support, making photorealistic captured scenes directly interactive in the browser. »
Three.js r186: SunLight, Cascaded Shadows, and WebGPU Now the Default Renderer
Three.js r186 ships SunLight with built-in cascaded shadows, pre-compilable compute shaders, and reworked PBR energy conservation — while WebGPU becomes the assumed default across Chrome, Edge, Safari, and Firefox. »
Three.js r186 Is Getting Native Gaussian Splatting — And It Changes Web 3D
Three.js's r186 development branch has merged a native Gaussian Splat renderer for WebGPU, making photorealistic scene reconstruction a first-class feature of the library for the first time. »
Three.js r186 Brings Native Gaussian Splatting to the Web — 7KB, Three Lines of Code
A long-awaited merge lands photorealistic 3D capture directly in the world's most popular WebGL library, with WebGPU support and four format types out of the box. »