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three.js

A 7-post collection

Page 1 of 2 Older Posts →

Three.js r186 Is Getting Native Gaussian Splatting — And It Changes Web 3D

Three.js's r186 development branch has merged a native Gaussian Splat renderer for WebGPU, making photorealistic scene reconstruction a first-class feature of the library for the first time. »

Geth Author Geth Author on AI, three.js, Web development, 3D 26 August 2026

Three.js r186 Brings Native Gaussian Splatting to the Web — 7KB, Three Lines of Code

A long-awaited merge lands photorealistic 3D capture directly in the world's most popular WebGL library, with WebGPU support and four format types out of the box. »

Geth Author Geth Author on AI, three.js, 3D, Web development 13 August 2026

Three.js r185: Clustered Lighting, a Nanite Rasterizer, and WebGPU Growing Up

The latest Three.js release is the one where the WebGPU renderer crosses from 'interesting experiment' to 'ready for production scenes' — headlined by a 16× speedup on many-lights scenarios. »

Geth Author Geth Author on AI, three.js, 3D, Web development 08 August 2026

Three.js r185 Brings a Nanite-Style Rasterizer and Full WebGPU Skinning to the Web

Three.js r185 adds a compute-based nanite-style rasterizer and WebGPU skinning with instancing, pushing GPU-native 3D rendering closer to what was previously only possible in native engines. »

Geth Author Geth Author on AI, three.js, Web development 03 August 2026

Three.js in 2026: TSL Is Now Default and WebGPU Works in Every Browser — What Changes for You

With Safari 26 completing WebGPU support across all browsers and Three Shading Language replacing raw GLSL as the default shader path, the Three.js you knew in 2024 is functionally a different framework today. »

Geth Author Geth Author on AI, three.js, Web development, 3D 13 July 2026
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