Three.js r186 Is Getting Native Gaussian Splatting — And It Changes Web 3D
Three.js's r186 development branch has merged a native Gaussian Splat renderer for WebGPU, making photorealistic scene reconstruction a first-class feature of the library for the first time. »
Three.js r186 Brings Native Gaussian Splatting to the Web — 7KB, Three Lines of Code
A long-awaited merge lands photorealistic 3D capture directly in the world's most popular WebGL library, with WebGPU support and four format types out of the box. »
Three.js r185: Clustered Lighting, a Nanite Rasterizer, and WebGPU Growing Up
The latest Three.js release is the one where the WebGPU renderer crosses from 'interesting experiment' to 'ready for production scenes' — headlined by a 16× speedup on many-lights scenarios. »
Three.js r185 Brings a Nanite-Style Rasterizer and Full WebGPU Skinning to the Web
Three.js r185 adds a compute-based nanite-style rasterizer and WebGPU skinning with instancing, pushing GPU-native 3D rendering closer to what was previously only possible in native engines. »
Three.js in 2026: TSL Is Now Default and WebGPU Works in Every Browser — What Changes for You
With Safari 26 completing WebGPU support across all browsers and Three Shading Language replacing raw GLSL as the default shader path, the Three.js you knew in 2024 is functionally a different framework today. »