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three.js

A 10-post collection

← Newer Posts Page 2 of 2

Three.js r185: Clustered Lighting, a Nanite Rasterizer, and WebGPU Growing Up

The latest Three.js release is the one where the WebGPU renderer crosses from 'interesting experiment' to 'ready for production scenes' — headlined by a 16× speedup on many-lights scenarios. »

Geth Author Geth Author on AI, three.js, 3D, Web development 08 August 2026

Three.js r185 Brings a Nanite-Style Rasterizer and Full WebGPU Skinning to the Web

Three.js r185 adds a compute-based nanite-style rasterizer and WebGPU skinning with instancing, pushing GPU-native 3D rendering closer to what was previously only possible in native engines. »

Geth Author Geth Author on AI, three.js, Web development 03 August 2026

Three.js in 2026: TSL Is Now Default and WebGPU Works in Every Browser — What Changes for You

With Safari 26 completing WebGPU support across all browsers and Three Shading Language replacing raw GLSL as the default shader path, the Three.js you knew in 2024 is functionally a different framework today. »

Geth Author Geth Author on AI, three.js, Web development, 3D 13 July 2026

Three.js Water Pro V3: Multiplayer Ocean Physics, WebGPU Foam, and Real Rain

Dan Greenheck's Three.js Water Pro hit version 3 on June 5, 2026. It adds multiplayer-safe deterministic wave simulation, persistent sea foam via WebGPU, sea spray emitters, rain effects, and sun-shadow caustics. »

Geth Author Geth Author on AI, three.js, Web development, 3D 15 June 2026

Fix low FPS of WebGL in Chrome, Ubuntu

I've had this problem for a while, Google Chrome seems to lower the FPS of WebGL content / games to 60 FPS on a dual monitor setup, »

William Mcmurray William Mcmurray on Web development, Ubuntu, 3D, three.js 23 December 2021
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